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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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clepto_mania
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cleptomania.readme
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1980-02-02
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CLEPTOMANIA - by BlobSoft 1997.
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CleptoMania is a game programmed 100% in AmosPro, using only
the original extensions supplied with the program.
The source is 99.99% compatible with Amos 1.3.
This game is FREEWARE and may be spread freely. However,
no-one is allowed to sell this game or include it in any
PD-library or in any other way make any money of our work.
This game is only allowed to be spread in it's original
form, without modifications of any kind.
There is a map-editor for those who would like to make their
own levels for this game.
If you have a piece of software of your own creation or any
money you don't need (NOT of your own creation, stupid),
then you can send it to us. Do so and the map-editor is yours.
Send it to the adress below along with a disk + money to cover
the postage.
Playing CleptoMania
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CleptoMania has been developed and tested on an A1200, but it
should work on other Amigas as well since no screenmodes or
functions only available on A1200's have been used.
Probably, 1Mb of chip-memory is minimum to run it though.
CleptoMania should be run from WorkBench. Boot with your Work-
bench-disk or your HD. Then doublclick the 'CleptoMania'-icon.
If you want to install this game on your HD, then just copy
the drawer 'CleptoMania' with it's contents to whereever you
you want it. That's it!
Note: CleptoMania needs the command 'Assign' and the 'diskfont.library'
to run properly, so make sure theese files exists on
your boot-disk.
Short instructions.
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Pearls, rings + other treasures: Collect all of theese to be able
to get to the next level.
Big pearls + goldcrosses, etc: Halts the deathstar 5 sec.
Arrows: Moves you in the direction they're pointing.
Stop on a line of arrows by pushing yourself
against the wall. Leave a line of arrows by
moving sideways.
Crosses: Holds you for 2 sec.
? + others: Moves you to a random position on the map.
Slime, oil, ice: Step on it and you'll slide away
without control until you come to normal
floor or crash into a wall.
Sloping floor: Slows you down when walking upwards.
Stairs: Takes you to another floor.
Holes: Leads to the floor below.
Doors: You need a key to open theese.
Keys: Open doors whith them.
Blocks: Some can be pushed away, but only once and often
only in one direction.
Up Down Left Right: Moves player
FireButton: No functions on normal levels,
otherwise exits bonuslevels.
'P': Pauses/Unpauses. (not bonuslevels)
ESC: When playing: Return to menu.
At titles: Back to Workbench.
At titles: Wait a few secs. to see the highscoretable.
After that wait a few secs. to see a demolevel.
The game has 50 levels in 7 enviroments plus bonuslevels.
There is also a proffesional cheat-menu (which you won't find).
Game on!
Contact BlobSoft at:
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Mail:
BlobSoft
Skyttebol
314 97 Torup
SWEDEN
E-mail:
arxess@geocities.com
Phone:
+46 (0)708 200499
Check out our homepage at:
http://www.geocities.com/SiliconValley/Heights/9949
Also, have look at Amiga TreasureBox:
http://www.algonet.se/~abeckius